Sanrio Timenet Kako-Hen walkthrough

This is a walkthrough of Sanrio Timenet Kako-Hen, written by (but if anyone else wants to contribute, feel free!). My knowledge of Japanese is very limited, I won't be able to translate the game too much, so a lot of the time I might just skim over what you have to do in this game.

New game
When you first power on the game you will see the Imagineer and Sanrio Smiles logo, as well as various copyrights for Sanrio and Imagineer. The monster Time Surfer will move across the screen and then you'll get to the title screen. The title screen for Kako-Hen has an orange checkered background and the logo has a 'clock with wings' design. If you play Mirai-Hen you'll notice that the title screen is based on a blue machine and that there is a blue checkered background instead of an orange one.

The options on the title screen are 'from the beginning' (Japanese: はじめから), 'continue' (Japanese: つづきから) and 'game settings' (Japanese: ゲームのせってい) and these are pretty self-explanatory apart from game settings. If you press 'continue' without a save file, it will act like 'new game' but please remember, even if you have a save file 'from the beginning' will be the first option, so you have to select the second option every time you start up the game.

Adjusting the game settings
On the game settings you get to adjust three settings and also configure the buttons.

The three settings from top to bottom are 'message speted' (Japanese: メッセージのはやさ), 'battle animation' (Japanese: バトルアニメーション) and 'battle icon input' (Japanese: バトルの アイコンにゅうりょく).

'Message speed' allows you to change the speed of messages to 'fast' (Japanese: はやい), 'normal' (Japanese: ふつう) and 'slow (Japanese: おそい) with the d-pad and by default it is normal.

'Battle animation' allows you to change whether battle animations are shown or not and the options are 'there are' (Japanese: あり) and 'none' (Japanese: なし). By default battle animations are shown.

'Battle icon input' allows you to change whether you have to press A first when choosing the sword, phone, bag or run icon in battle with the d-pad or not. By default it is set to the d-pad and A button, meaning you have to press A.

If you press right on the d-pad without highlighting a setting on one of the aforementioned options, the game will turn the 'page' and show you another screen where you can configure which buttons are used for what action. It is possible to change what the A button (Japanese: Aボタン), B button (Japanese: Bボタン), Start (Japanese: スタート) button and Select (Japanese: セレクト) button does by pressing the A button, highlighting an option and pressing A, to allow you to select the action and confirm it with A again.

The default configuration is A button: Talk/Examine (Japanese: はなす・しらべる), B button: Call items screen (Japanese: あいてむよびだし), Start button: Call menu screen (Japanese: メニューよびだし) and Select button: Call setting screen (Japanese: せっていよびだし). The setting screen is the same one as from the title screen, so you can adjust your settings in the middle of the game by pressing select on the overworld, but if you use it on the menu where you can select options like save, it'll take you to the items screen.

Introduction
When you start a new game with 'from the beginning' (Japanese: はじめから) or 'continue' (Japanese: つづきから) without a save file, you have to go through an introduction.

Time was flowing properly in the world of Timenet, the home of the Old Man of Time, thanks to the Pillar of Time which is responsible for the flow of the past, the present and the future. However, due to the work of someone, the Pillar of Time was broken into small pieces and the world was divided into the past and the future.

The protagonist receives an email from the Old Man of Time, who explains the situation and requests that he or she helps save the world of Timenet by collecting the Time Fragments, before the flow of time is permanently lost.

You have to give your character a name from any of the standard hiragana/katakana and their scaled forms, numbers and a few symbols. The Old Man of Time also asks you the name of a friend, who is the opposite gender to you. She will race you to change the world of Timenet back to its original state, and will act as your rival at various points in the game.

Soon after, the Old Man of Time takes you to the world of the past. For some reason, you hear a girl exclaim "help me" while you are travelling…

When you arrive at the Old Man of Time's world, he gives you a bodyguard and you get to choose from No. 06 Pikapochi, No. 37 Unchinbōya or No. 67 Hyūpo, all at level one. I don't know their stats, though Pikapochi' final evolution is at level 36, Unchinbōya's final evolution is at level 42 and Hyūpo's final evolution is at level 45. He will also give you ten Get Cards to catch monsters. The Pillar of Time will gradually come together again the more monsters you collect.

Part 1 — Field
Following on from the introduction, you start in this field (Japanese: のはら) with some catchy music. You'll notice that you can encounter monsters here. A bad thing about Sanrio Timenet is that encounters can happen almost anywhere unlike the Pokémon games where encounters only happen in tall grass or places like caves. All monsters here seem to be at level 1, so you can train your bodyguard here. To catch monsters, lower their health points and use a Get Card. You'll then have a chance of getting them.

Monsters:
 * No. 018: [[File:M018 sprite.png]] Hoshihappā
 * No. 025: [[File:M025 sprite.png]] Doroppi
 * No. 045: [[File:M045 sprite.png]] Mauchikku
 * No. 047: [[File:M047 sprite.png]] Mogumōru

Optional - Flower garden (a little dangerous)
There is a flower garden in the field surrounded by posts and you can enter it. The monsters there are about level 2-3, so it's advisable that you don't visit it straight away.

From the start, follow this path north->right->north->west, reaching the walls at each stop, and you'll get to a treasure box containing a Get Card.

From the start, turn left at the first junction and reach the west-most wall. Follow the path to the end and ignore taking the path to the east you'll find what appears to be nothing, but press A on the last path tile and you'll get a Skill Pack 7.

When you go down from where you find the Skill Pack 7 and follow the path to the east, you'll get to another junction where you have to either go straight on or go down. Go straight on and you'll find a treasure box containing some Sweet Honey; a recovery item. Go down and you'll find a treasure box containing a Dungeon Through; an item that lets you return to the entrance of a 'dungeon', including this place.

I think that wraps up everything you can find in the flower garden. Monsters:
 * No. 025: [[File:M025 sprite.png]] Doroppi
 * No. 047: [[File:M047 sprite.png]] Mogumōru
 * No. 048: [[File:M048 sprite.png]] Aritarou
 * No. 065: [[File:M065 sprite.png]] Nyoroshirō

Optional — Underground Cave (dangerous)
There is a hole in the field that connects to a cave, eventually leading to a dead end but you don't have to go there. If you do, beware, as the monsters should be at a much higher level than you at this point (at least some of them seem to be at level 10-11) and are likely to defeat you, causing you to lose the battle and return to the title screen. At the end of the cave is a treasure box containing a Speed UP, which will increase your speed by a random amount. You might want to give it to your starter. To access the items screen, press select on the overworld. You'll then have to switch to the 'other items' (Japanese: そのたのアイテム) screen to find your Speed UP.

Monsters:
 * No. 001: [[File:M001 sprite.png]] Kurikin Jr.
 * No. 003: [[File:M003 sprite.png]] Karugan
 * No. 040: [[File:M040 spirte.png]] Gandon
 * No. 047: [[File:M047 sprite.png]] Mogumōru
 * No. 048: [[File:M048 sprite.png]] Aritarou

Red cross building
If you monsters are on low health, remember to visit a building with a red cross, run by a kitty like Kitty White. There you can heal all your monsters for free with the 'rest' (Japanese: ひとやすみ) option and access a computer (Japanese: コンピューター). The last option, 'bye' (Japanese: さようなら) lets you exit when you press it with the A button but you can also choose it without having to highlight it by pressing B.

The options on the computer screen are 'view list' (Japanese: リストを みる), 'communicate with a friend' (Japanese: ともだちと つうしんする, 'deposit and withdraw items' (Japanese: アイテムの だしいれ) and 'party organization' (Japanese: パーティーの へんせい).

On 'view list', there are the options 'view monsters of the Pillar of Time' (Japanese: ときのはしらの モンスターをみる), 'each type of monster list' (Japanese: しゅべつごとのモンスターリスト) and 'character data' (Japanese: とうじょうじんぶつの データ) respectively. I'm not sure what the first option does, but 'each type of monster list' lets you view a list of monsters you've seen and caught and print them, while 'character data' is the same thing but with characters you've met.

I haven't linked up with a friend yet so I don't know about 'communicate with a friend', sorry.

'Deposit and withdraw items' does what it says but you can also get rid of items you have store. The options in respective order are 'deposit to Host Computer' (Japanese: ホストコンピュータに あずける), 'withdraw from Host Computer' (Japanese: ホストコンピュータから ひきだす) and 'get rid of deposited items' (Japanese: あずけたアイテムを しょぶんする).

'Party organization' lets you store and withdraw monsters. The options are 'add to the party' (Japanese: パーティーに くわえる), 'return to the pillar' (Japanese: ときのはしらに もどす); an option that lets you deposit monsters, 'see the strengths' (Japanese: つよさを みる); an option that lets you view the stats of deposited monsters and 'release from the pillar' (Japanese: ときのはしらから にがす), an option that lets you get rid of stored monsters.

Advancing to Sky Village
The next destination is Sky Village. To advance to Sky Village you have to go north-east from the Field, but all you can find there is a signpost. If you try to go south-west of the field, two Tetsunagi Kuma (Japanese: てつなぎクマ) block you and tell you that they heard about the town. You'll find My Melody, the rabbit girl with a red hood, in the middle of the town. Talk to her and she'll tell you some things, like how an Aerial Photograph will help on your adventure.

Talking to My Melody will cause Puwawa to appear north-east of the field and talking to Puwawa will cause a battle. Two of Puwawa's monsters are at level 3 and one is at level 4, so it's best to try and level up your monster(s) before fighting him/her. If you had a Pikapochi at level 3, like me, the monsters may only deal 1 point of damage to you, except for Basara but I recommend an even higher level, because I had to use the Sweet Honey to get Pikapochi's health back.

You might be able to catch a level 10 or 11 monster in the Underground Cave, but I don't know the odds of capturing one with full health. Keep in mind you may have to be really lucky.

Puwawa's monsters are as follows:
 * No. 018: [[File:M018 sprite.png]] Hoshihappā, level 3.
 * No. 025: [[File:M025 sprite.png]] Doroppi, level 3.
 * No. 053: [[File:M053 sprite.png]] Basara, level 4.

I defeated them only using my bodyguard, and it grew three levels from level 3, so you get a relatively large amount of experience.

You'll notice after the battle you get to keep one of your opponent's monsters! I'd personally select Basara, because it's rarer and at a higher level. After you defeat Puwawa, he/she will take you to Sky Village.

Part 2 — Sky Village
Sky Village is a village in the clouds. There is a red cross building like in the Field and a shop. Like the red cross building, it is run by a character like Kitty White with a red ribbon in her hair.

At the shop you can buy and sell things and access the computer. The currency is "Bits", and you can get them by defeating monsters. Unless you've been beating quite a few monsters you won't be able to buy much, though.

The shop sells the following items:


 * Get Cards (200 Bits)
 * Sweet Honey (200 Bits)
 * Great Sweet Honey (500 Bits)
 * Okirō (200 Bits)
 * Ugokē (200 Bits)
 * Taorerunā (200 Bits)
 * Waraunā (200 Bits)
 * Ochitsukē (200 Bits)
 * Reiseininarē (200 Bits)
 * Skill Light (400 Bits)

The random encounter monsters in Sky Village include:


 * No. 025: [[File:M025 sprite.png]] Doroppi
 * No. 048: [[File:M048 sprite.png]] Aritarou
 * No. 051: [[File:M051 sprite.png]] Puwaton
 * No. 053: [[File:M053 sprite.png]] Basara
 * No. 058: [[File:M058 sprite.png]] Paraton